Modeling & Materials

Weekly Design Challenge Template

Jinpeng Fu — Objects as Data


Module 1


For Design Challenge 1, I photographed everyday objects from different angles and documented my process of modeling a pair of glasses in Cinema 4D.

Design Challenge 1

Reference photo of the glasses from a different angle. Reference photo of the glasses from a different angle. Reference photo of the glasses from a different angle. Cinema 4D modeling process for the glasses. Cinema 4D modeling process for the glasses. Mouse reference photo from a different angle. Mouse reference photo from a different angle. Can reference photo from a different angle. Can reference photo from a different angle. Potato reference photo from a different angle. Potato reference photo from a different angle. Water filter pitcher reference photo from a different angle. Water filter pitcher reference photo from a different angle. Water carton reference photo from a different angle. Water carton reference photo from a different angle. Computer case reference photo from a different angle. Computer case reference photo from a different angle. Computer case reference photo from a different angle. Keyboard reference photo from a different angle. Keyboard reference photo from a different angle. Cinema 4D glasses model progress and final form. Cinema 4D glasses model progress and final form. Key fob reference photo from a different angle. Key fob reference photo from a different angle. Water filter pitcher reference photo from the side.

For Design Challenge 2, I modeled a Pokémon Poké Ball in Cinema 4D and documented the process along the way. I chose it because the shape is simple, but it still has enough small details to help me practice different modeling techniques.

Design Challenge 2

Poké Ball reference and Cinema 4D modeling process. Poké Ball reference and Cinema 4D modeling process. Poké Ball reference and Cinema 4D modeling process. Poké Ball reference and Cinema 4D modeling process. Poké Ball reference and Cinema 4D modeling process. Poké Ball reference and Cinema 4D modeling process. Poké Ball reference and Cinema 4D modeling process. Poké Ball reference and Cinema 4D modeling process. Poké Ball reference and Cinema 4D modeling process. Poké Ball reference and Cinema 4D modeling process. Poké Ball reference and Cinema 4D modeling process. Poké Ball reference and Cinema 4D modeling process. Poké Ball reference and Cinema 4D modeling process. Poké Ball reference and Cinema 4D modeling process. Poké Ball reference and Cinema 4D modeling process. Poké Ball reference and Cinema 4D modeling process. Poké Ball reference and Cinema 4D modeling process. Poké Ball reference and Cinema 4D modeling process. Poké Ball reference and Cinema 4D modeling process. Poké Ball reference and Cinema 4D modeling process. Poké Ball reference and Cinema 4D modeling process. Poké Ball reference and Cinema 4D modeling process. Poké Ball reference and Cinema 4D modeling process. Poké Ball reference and Cinema 4D modeling process. Poké Ball reference and Cinema 4D modeling process.

Material Workshop 1

Ceiling light fixture and grid pattern. View through the studio window with trees outside. Studio storage shelf with cardboard and foam materials.

Material Workshop 2


Project 1


Project 1 Models

Published 3D Model 1

Published 3D Model 2

Published 3D Model 3

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